August 8, 2006

Does your game mod?

On the side of box of most Euro games you can find a few pieces of useful information. They generally tell you how many players can be accomodated, the amount of time you can expect to waste spend playing your particular game, and something about how old children are when they become excessively emotionally labile, disgruntled, and disobedient. The comment on age and parenting is generally understood to be the opinion of the game designer and not relevant. Here are a few examples:
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Recently, I've been frustrated by a few games that suggest that a certain number of people can play but, when testing them, turn out to be as unplayable as the 2-player format is unpalatable.
Louis XIV
Fifth Avenue
Strangely enough, I haven't really seen anything on BGG that allows users to rate a game based on different aspects of playability. Such as, whether or not the game is fun to play or playable with a certain number of players. Some games are very fun with four or five players but are bad with just two. Other games are generally only good when played with two people. For a community of geeks, the internet watchdog falls down pretty hard just using a 10 point scale to rate games.

What frustrates me more is that game designers knowingly advertise their games as being playable by only two people. For those of us who are isolated from a group of gamers that we enjoy spending time with, a good two player game is important. Furthermore, when we occasionally see our gamer friends, it's also important that the same games we love as two player games can become good multi-player games. It's a cheap marketing ploy to sell a game that cannot be played by two people except with an "imaginary" third player. Please, dispense with the bull. We all appreciate that Puerto Rico's box bills itself as a 3-5 player game. While gamers who love the game have invented 2 player variants, none is as robust as a game with more players.

Here is an example of a game that mods for differing numbers of players. Many games can mod well without changing the board size, but it is certainly something that I appreciate. For example, many card games (not usually CCGs) mod well for differing numbers of players, such as Set. This is easily accomplished by dealing more cards or making more room around the playing area. In more complex cases, modding must be more complex. If you are listening, board game designers, make a serious effort to mod your game. No more invisible friends bidding off the top of the deck, please, that just makes the game unbearable.

2 Players
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3 Players
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4 Players
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Posted by Mendon at August 8, 2006 7:39 PM
Comments

Hurray for (good) games!

I played Set with my brother Bob recently. He's quite good, but I forgot until halfway through that he's red-green colorblind, which certainly makes it a more challenging game for him. It's certainly poor designing on the makers' part to have red and green as two of the three colors.

Posted by: Hayley at August 9, 2006 1:46 AM

Your third picture illustrates my similar vendetta against the board game publishers. I'm not certain that the designers are completely the ones at fault. Many publishers, in a desire to have games marketed to the broadest appeal, ask their designers to "tack on" some rules which technically are feasible in the game, but sorely lack integration from the original design. What’s a designer to do if they threaten otherwise? Don’t you want your game to be played?

I love In the Shadow of the Emperor, but the game is simply unplayable at 2 or even 3 players.

Posted by: Andrew at August 9, 2006 4:56 PM

Also in 2P games with shoddy rules:

Is it a ghost gamer or a gamer ghost?

Posted by: Hacky the Grognard Pirate at August 9, 2006 4:58 PM

I was part of the fifth avenue game with the imaginary (imaginery?) player. It was pretty absurd. What was really frsutrating was how truly poorly expressed the rules were. I felt like a lawyer as I spent hours pouring over the directions and interpreting them with Mendon. Yuck. The game might be good with 4 players - but in general it's a shoddy game.

Posted by: Rae at August 11, 2006 12:41 PM

A conversation I had today:

Dad: What are we going to do if we don't have enough people for a softball game?
Bob (after listing a few other suggestions): Play a tabletop RPG?
Me: I don't have any RPGs.
Dad: You don't have any rocket-propelled grenades?

Nope, I don't have any of those, either!

Posted by: Hayley at August 13, 2006 11:30 PM

Hayley, Does your Dad watch a lot of news programs? Maybe it time to think about weaning him. Actually, I think he was being punny. He thinks fast on his feet!

Posted by: Ma at August 14, 2006 9:08 AM

No, he doesn't watch the news too much... perhaps he's spent a bit too much time working on the computers in the WTAM newsroom though :)

Posted by: Hayley at August 14, 2006 12:28 PM